Capcom
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1st Logo
(1991-Mid '90s, 2013)
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Logo: On a black background, we see the Capcom logo (with is the word, "CAPCOM" in yellow, set in the Korinna font, with a blue outline), which shines briefly. In some cases, there is no animation.
Variants:
Music/Sounds: Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.
Editor's Note: None
11th Logo
(July 22, 1999-June 16, 2000)
<iframe align="right" frameborder="0" height="177" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/b46ff597fc5d60a79f88fe3014e9c31c6ebded34" width="234"></iframe>Nickname: "Servbots in Water"
Logo: We see the Capcom Logo floating up from underwater and a Servbot from The Misadventures of Tron Bonne float up as the "O" in Capcom. Then another Servbot floats by on a inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.
FX/SFX: The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white
background.
Music/Sounds: A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.
Availability: Only seen in the game The Misadventures of Tron Bonne.
Editor's Note: None.
12th Logo
(2003-2007)
Logo: On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. We zoom in to Joe again, and he does a circle kick to the letters. We zoom out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.
FX/SFX: Joe running, moving, and attacking.
Music/Sounds: All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
Availability: Seen on most games in the Viewtiful Joe series: Viewtiful Joe (PS2/Game Cube), Viewtiful Joe 2 (PS2/Game Cube), and VJ: Red Hot Rumble (Game Cube/PSP).
Editor's Note: None.
13th Logo (Mega Man Anniversary Collection Variant)
(2004-2005)
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FX/SFX: The character movements, the boulder being destroyed.
Music/Sounds: Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.
Availability: Only found on Mega Man Anniversary Collection.
Editor's Note: None.
Nicknames: "The Killer7 Logo", "Blood Red Capcom"
Logo: Same as the 5th logo, but the letters are white and the outline are black. The entire logo suddenly turns blood red.
FX/SFX: TBA
Music/Sounds: A creepy laugh, followed by the loud gunshot when the logo turns blood red.
Editor's Note: None
15th Logo
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(1991-Mid '90s, 2013)
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Logo: On a black background, we see the Capcom logo (with is the word, "CAPCOM" in yellow, set in the Korinna font, with a blue outline), which shines briefly. In some cases, there is no animation.
Variants:
- On Capcom-developed games for the Nintendo Entertainment System, esp. Mega Man (starting with the 4th game in the series), the logo has "PRESENTS", in white, below the now-smaller Capcom logo. The logo shines in the 6th game.
- On Capcom's MVP Football (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
- An enhanced version of the logo made a surprise appearance on DuckTales Remastered.
Music/Sounds: Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.
Music/Sounds Variant: A low-pitched version of the theme can be heard on the game Marvel Super Heroes: War of the Gems (awaiting for more games that used the music variant).
Availability: On all Capcom developed games in the 8-bit, 16-bit, and 32-bit games of the era, such as: Mega Man X1-3 (only the SNES version of Megaman X3 has this logo, the PlayStation and Megaman X Collection versions use the next logo), Street Fighter 2, etc. This logo was left intact on Megaman 7 in Megaman Anniversary Collection for PS2 and GC, and on Megaman X and Megaman X2 in Megaman X Collection, also for PS2 and GC. The "Capcom Presents" variant is known to be on Megaman 4-6 on NES, which is also left intact on Megaman Anniversary Collection and Final Fight on the SNES.
Editor's Note: It is a very popular logo.
2nd Logo:
Availability: On all Capcom developed games in the 8-bit, 16-bit, and 32-bit games of the era, such as: Mega Man X1-3 (only the SNES version of Megaman X3 has this logo, the PlayStation and Megaman X Collection versions use the next logo), Street Fighter 2, etc. This logo was left intact on Megaman 7 in Megaman Anniversary Collection for PS2 and GC, and on Megaman X and Megaman X2 in Megaman X Collection, also for PS2 and GC. The "Capcom Presents" variant is known to be on Megaman 4-6 on NES, which is also left intact on Megaman Anniversary Collection and Final Fight on the SNES.
Editor's Note: It is a very popular logo.
2nd Logo:
(1994- 2000)
Logo: On a black background we see the Capcom logo fading in and out, usually seen after theQ-Soundlogo
FX/SFX: None
Variants:
- On the Marvel Vs Capcomseries and Marvel licensed arcade games produced by Capcom, Starting with the Japanese release of X-Men: Children of the Atom, the logo is seen on or next to a globe with Ryu from Street Fighter.
- On Vampire Savior (and the Japan only updates,Vampire Hunter 2and Vampire Savior 2), the logo is seen with 2 versions of Akuma/Gouki from Super Street Fighter II Turbo. With "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and a X on the right (Japan only). The logo is highlighted darkbluein Japan and in red in international releases.
- On Strider 2, the logo slides to the left along with a red silhouette of the main character, Strider Hiryu
Availability: Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware.
Editor's Note: None.
3rd Logo
(1995?-1997?)
Logo: On a black background, a glowing purple line draws a colorless Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. One of the pieces then zooms in, which is the completed Capcom <embed align="right" allowfullscreen="true" height="176" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/545ef9385dd6675ba8e8564133fa45acc9dec6f4" type="application/x-shockwave-flash" width="257" wmode="transparent"/>logo on a white background.
FX/SFX: The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
Music/Sounds: A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.
3rd Logo
(1995?-1997?)
Logo: On a black background, a glowing purple line draws a colorless Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. One of the pieces then zooms in, which is the completed Capcom <embed align="right" allowfullscreen="true" height="176" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/545ef9385dd6675ba8e8564133fa45acc9dec6f4" type="application/x-shockwave-flash" width="257" wmode="transparent"/>logo on a white background.
FX/SFX: The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
Music/Sounds: A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.
Music/Sounds Variant: On early beta versions of Resident Evil, the logo is silent.
Availability: So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing after this logo in Europe. Games that have this includeStreet Fighter Alpha, Street Fighter: The Movie, the original release of Resident Evil(the Director's Cut and Saturn versions use the next logo), X-Men: Children of Atom (the Saturn version only, the PlayStation version uses the 5th logo), Darkstalkers: The Night Warriors, Street Fighter Alpha 2, and Megaman X3 (the latter of which being only released in Japan and Europe). It has also been seen on the version of Megaman X3 included in Megaman X Collection for PS2 and GC (most likely since it's an emulation of the PlayStation version). Check your old Capcom games from the period for this logo.
Editor's Note: None.
4th Logo:
(Mid 90's-2000s)
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Logo: On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.
FX/SFX: The lasers connecting to the cubes, then forming the Capcom logo.
Music/Sounds: A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).
Availability: Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including Mega Man X4 (on both the PlayStation and Megaman X Collection versions), Marvel vs. Capcom, and all the Resident Evil games on the PS1, except for the original version of Resident Evil and Resident Evil 3, with the former using the previous logo and the latter using the next logo.
Editor's Note: A iconic logo in the gaming community
5th Logo:
(Mid '90s- )
Logo: We see the Capcom logo against a white or black background. Sometimes, copyright info is shown below.
Variants:
FX/SFX: Just a still logo.
Music/Sounds: None, but some SNES and GBA games use the music from the 1st logo, namely Rockman and Forte (Mega Man and Bass, which was previously only released in Japan), and sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
Availability: Common. This was also used on the U.S. Street Fighter cartoon.
Editor's Note: None; it's just boring.
Availability: So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing after this logo in Europe. Games that have this includeStreet Fighter Alpha, Street Fighter: The Movie, the original release of Resident Evil(the Director's Cut and Saturn versions use the next logo), X-Men: Children of Atom (the Saturn version only, the PlayStation version uses the 5th logo), Darkstalkers: The Night Warriors, Street Fighter Alpha 2, and Megaman X3 (the latter of which being only released in Japan and Europe). It has also been seen on the version of Megaman X3 included in Megaman X Collection for PS2 and GC (most likely since it's an emulation of the PlayStation version). Check your old Capcom games from the period for this logo.
Editor's Note: None.
4th Logo:
(Mid 90's-2000s)
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Logo: On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.
FX/SFX: The lasers connecting to the cubes, then forming the Capcom logo.
Music/Sounds: A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).
Availability: Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including Mega Man X4 (on both the PlayStation and Megaman X Collection versions), Marvel vs. Capcom, and all the Resident Evil games on the PS1, except for the original version of Resident Evil and Resident Evil 3, with the former using the previous logo and the latter using the next logo.
Editor's Note: A iconic logo in the gaming community
5th Logo:
(Mid '90s- )
Logo: We see the Capcom logo against a white or black background. Sometimes, copyright info is shown below.
Variants:
- On Devil May Cry 3: Dante's Awakening, the logo is gray, covered with blood, and on a black background.
- On Resident Evil 4, the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
FX/SFX: Just a still logo.
Music/Sounds: None, but some SNES and GBA games use the music from the 1st logo, namely Rockman and Forte (Mega Man and Bass, which was previously only released in Japan), and sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
Availability: Common. This was also used on the U.S. Street Fighter cartoon.
Editor's Note: None; it's just boring.
6th Logo:
(1997-1999)
Logo: On a black background yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.
Variant: On Super Gem Fighter, the background is light blue and the shadow seems to have a colored outline.
FX/SFX: The light rays, the flashing logo.
Music/Sounds: A soothing synth theme which changes on each game. On the Super Gem Fighter variant, an ascending synth bell arpeggio with a female voice saying "Capcom!".
Availability: Only can be founded on CPS-3 arcade games starting with Red Earth(Warzard in Japan). And can be seen on the Street Fighter IIIseries and Jojo's Bizzare Adventure. (Jojo's Venturein Asia).
Editor's Note: None.
8th Logo:
(1998-1999)
Logo: On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.
FX/SFX: The shining scanlines, the logo forming, the flashes.
Music/Sounds: A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".
Availability: Seen on Capcom VS. SNK.
Editor's Note: None.
9th Logo
(1999-2003)
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Nickname: "Capcom in the Sky"
Logo: We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.
FX/SFX: The sky, outline, and letters.
Music/Sounds: A dreamy piano tune.
Availability: Can be found on Megaman X5 andMegaman X6 for the PS1 and PC (both games keep the logo intact on the versions included with Megaman X Collection). Can also be seen on both the arcade and Sega Dreamcast versions of Marvel vs. Capcom 2 (and it might be on the SNK vs. Capcom games on the Dreamcast, too).
Editor's Note: None.
9th Logo
(1999-2003)
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Nickname: "Capcom in the Sky"
Logo: We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.
FX/SFX: The sky, outline, and letters.
Music/Sounds: A dreamy piano tune.
Availability: Can be found on Megaman X5 andMegaman X6 for the PS1 and PC (both games keep the logo intact on the versions included with Megaman X Collection). Can also be seen on both the arcade and Sega Dreamcast versions of Marvel vs. Capcom 2 (and it might be on the SNK vs. Capcom games on the Dreamcast, too).
Editor's Note: None.
10th Logo
(1999-2000?)
Logo: On a black background the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo, in gold, then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.
FX/SFX: The Capcom logo zooming out and forming.
Music/Sounds: Same as before.
Availability: Seen on Dreamcast games by the company, Including Street Fighter Alpha 3, (Street Fighter Zero 3 in Japan), Spawn: In the Demon's Hand, and others.
Editor's Note: None
11th Logo
(July 22, 1999-June 16, 2000)
<iframe align="right" frameborder="0" height="177" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/b46ff597fc5d60a79f88fe3014e9c31c6ebded34" width="234"></iframe>Nickname: "Servbots in Water"
Logo: We see the Capcom Logo floating up from underwater and a Servbot from The Misadventures of Tron Bonne float up as the "O" in Capcom. Then another Servbot floats by on a inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.
FX/SFX: The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white
background.
Music/Sounds: A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.
Availability: Only seen in the game The Misadventures of Tron Bonne.
Editor's Note: None.
12th Logo
(2003-2007)
Logo: On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. We zoom in to Joe again, and he does a circle kick to the letters. We zoom out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.
FX/SFX: Joe running, moving, and attacking.
Music/Sounds: All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
Availability: Seen on most games in the Viewtiful Joe series: Viewtiful Joe (PS2/Game Cube), Viewtiful Joe 2 (PS2/Game Cube), and VJ: Red Hot Rumble (Game Cube/PSP).
Editor's Note: None.
13th Logo (Mega Man Anniversary Collection Variant)
(2004-2005)
Nickname: "Guts Man", "Met Miners"
Logo: On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.
FX/SFX: The character movements, the boulder being destroyed.
Music/Sounds: Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.
Availability: Only found on Mega Man Anniversary Collection.
Editor's Note: None.
14th Logo (Killer7 variant)
(June 9, 2005)
(June 9, 2005)
Nicknames: "The Killer7 Logo", "Blood Red Capcom"
Logo: Same as the 5th logo, but the letters are white and the outline are black. The entire logo suddenly turns blood red.
FX/SFX: TBA
Music/Sounds: A creepy laugh, followed by the loud gunshot when the logo turns blood red.
Editor's Note: None
15th Logo
(2011?-)
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Logo: On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter by letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.
FX/SFX: The letters and the flash.
Music/Sounds: A synth tune plays throughout (similar to the original Capcom theme) ending with a series of quick reversed guitar noises.
Availability: Seen on 3DS games produced by the company, such as Super Street Fighter IV: 3D Edition, Resident Evil: The Mercenaries 3D, Resident Evil: Revelations, and Professor Layton vs. Phoenix Wright: Ace Attorney, among others.
Editor's Note: None.