Irrational Games
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Background: Irrational Games was founded in 1997 in Boston by Ken Levine and other people from closed Looking Glass Studios. In 2000 they opened side studio in Canberra. Take-Two acquired the studio on 9th January 2006. Year after the old name was dropped off and the studios incorporated into 2K Games label, renaming 2K Boston and 2K Australia (In 2007 2K Marin was also spun off by five people from 2K Boston). These names were used for Bioshock and its sequel before 2010, when Take-Two decided to return the old name back, "to respect the studio's legacy". It was announced on February 18, 2014 that the studio will be closed down.
1st Logo
(1999)
Logo: We see a rusty metal ball in a dark space. Then a light shine comes to float around it, making it into a circular logo with a wide "i" in it. The name zooms out over the circle.
FX/SFX: The ball moving, the shine flying.
Music/Sounds: Space humming sounds, and a robotic voice saying "Irrational".
Availability: Used on System Shock 2.
Editor's Note: None.
2nd Logo
(2002-2006)
Logo: Big and blue, 3D-looking and engine-generated Irrational Games shield logo is seen, with or without the name below.
Variants:
FX/SFX: None, or the game-generated action.
Music/Sounds: Various sounds.
Availability: Seen on Freedom Force dilogy, SWAT and its addons, and the print version of Tribes: Vengeance.
Editor's Note: None.
3rd Logo
(2007)
Logo: We see the art-deco gramophone playing an old-style music. When the camera comes close to the recording disc, the 2K initials can be seen on it. Then the 2K sign flashes into a 2K Boston logo, which looks like a normal 2K Games logo, but it's blue and the word BOSTON replaces GAMES. Then the town name is wiped out by the smoky effects and replaced with AUSTRALIA.
FX/SFX: The gramophone animation, the logo changing smoke effects.
Music/Sounds: The music playing before the logo is shown.
Availability: Seen on BioShock.
Editor's Note: None.
4th Logo
(2010)
Logo: We see a closeup of a Little Sister stacking some colored blocks. We zoom out, where we see a Big Daddy behind the window. It stomps the ground, causing the cubes to fall and revealing each block has a different one of the games companies on it. We then see each individual logo on a grungy background: Digital Extremes, 2K China, 2K Australia, and 2K Marin. The fifth cube, depicting 2K Games, is not shown fullscreen.
FX/SFX: The game-based animation, the logo changing effects.
Music/Sounds: Some ominous game-world sounds.
Availability: Appears on BioShock 2.
Editor's Note: None.
5th Logo
(2010-2014)
FX/SFX: The static.
Music/Sounds: The static sounds.
Availability: Seen on BioShock Infinite.
Editor's Note: None.
1st Logo
(1999)
Logo: We see a rusty metal ball in a dark space. Then a light shine comes to float around it, making it into a circular logo with a wide "i" in it. The name zooms out over the circle.
FX/SFX: The ball moving, the shine flying.
Music/Sounds: Space humming sounds, and a robotic voice saying "Irrational".
Availability: Used on System Shock 2.
Editor's Note: None.
2nd Logo
(2002-2006)
Logo: Big and blue, 3D-looking and engine-generated Irrational Games shield logo is seen, with or without the name below.
Variants:
- On the Freedom Force dilogy, game characters appear in action.
- On Tribes: Vengeance, the print version was used.
FX/SFX: None, or the game-generated action.
Music/Sounds: Various sounds.
Availability: Seen on Freedom Force dilogy, SWAT and its addons, and the print version of Tribes: Vengeance.
Editor's Note: None.
3rd Logo
(2007)
FX/SFX: The gramophone animation, the logo changing smoke effects.
Music/Sounds: The music playing before the logo is shown.
Availability: Seen on BioShock.
Editor's Note: None.
4th Logo
(2010)
Logo: We see a closeup of a Little Sister stacking some colored blocks. We zoom out, where we see a Big Daddy behind the window. It stomps the ground, causing the cubes to fall and revealing each block has a different one of the games companies on it. We then see each individual logo on a grungy background: Digital Extremes, 2K China, 2K Australia, and 2K Marin. The fifth cube, depicting 2K Games, is not shown fullscreen.
FX/SFX: The game-based animation, the logo changing effects.
Music/Sounds: Some ominous game-world sounds.
Availability: Appears on BioShock 2.
Editor's Note: None.
5th Logo
(2010-2014)
FX/SFX: The static.
Music/Sounds: The static sounds.
Availability: Seen on BioShock Infinite.
Editor's Note: None.