Lobotomy Software
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Music/Sounds: Medium-pitch, echoed laughter.
Availability: Seen on Powerslave (or Exhumed in Europe) and the Sega Saturn ports of Quake and Duke Nukem 3D.
Editor's Note: None.
Logo descriptions by Bluecat1224
Logo captures by Bluecat1224
Logo captures by Bluecat1224
Editions bynihirichan
Background: Lobotomy Software (later Lobotomy Studios after being purchased by Crave Entertainment) was founded in Redmond, Washington by former employees of Nintendo of America (with engineers being hired from the former Manley and Associates, which became EA Seattle). After starting small with several tech demos, the team released their first major title on the DOS, Powerslave (known as Exhumed in European countries and made with 3D Realm's Build engine). The game's strong sales set the way for ports to the Sega Saturn and the PlayStation with their own in-house engine entitled SlaveDriver, with their work impressing Sega to the extent they had the team port Quake and Duke Nukem 3D to the Saturn console with the said engine. In 1998, the studio was brought out by Crave Entertainment, and was closed down resulting in the cancellation of their final projects, a sequel to Powerslave and a "casino simulator" set within Caesar's Palace.
Logo: On a brown background, we see a red grungy box. Inside, we see an abstract face of a guy (may remind some of Kanal 5's animated 3rd logo) with googly eyes, a really large mouth, plump nose, and crudely-drawn hair with a large cowlick. Under the picture, we see scribbly words words, saying:
Background: Lobotomy Software (later Lobotomy Studios after being purchased by Crave Entertainment) was founded in Redmond, Washington by former employees of Nintendo of America (with engineers being hired from the former Manley and Associates, which became EA Seattle). After starting small with several tech demos, the team released their first major title on the DOS, Powerslave (known as Exhumed in European countries and made with 3D Realm's Build engine). The game's strong sales set the way for ports to the Sega Saturn and the PlayStation with their own in-house engine entitled SlaveDriver, with their work impressing Sega to the extent they had the team port Quake and Duke Nukem 3D to the Saturn console with the said engine. In 1998, the studio was brought out by Crave Entertainment, and was closed down resulting in the cancellation of their final projects, a sequel to Powerslave and a "casino simulator" set within Caesar's Palace.
(1996-1997)
Logo: On a brown background, we see a red grungy box. Inside, we see an abstract face of a guy (may remind some of Kanal 5's animated 3rd logo) with googly eyes, a really large mouth, plump nose, and crudely-drawn hair with a large cowlick. Under the picture, we see scribbly words words, saying:
LOBOTOMY
SOFTWARE INC.
FX/SFX: None.
Music/Sounds: Medium-pitch, echoed laughter.
Availability: Seen on Powerslave (or Exhumed in Europe) and the Sega Saturn ports of Quake and Duke Nukem 3D.
Editor's Note: None.