Saffire Corporation
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Background: Saffire Corporation was an American game company, who developed license-based titles. It was founded by Hal Rushton, who had earlier launched Sculptured Software. Saffire went out of business sometime in 2005.
1st Logo
(1995-March 30, 1998)
Logo:We see the black words "SAFFIRE" in a spaced out serif font and the words "CORPORATION" on a black box. A sapphire is shown replacing the line of the "A". The logo is surrounded by a purple glow.
4th Logo
1st Logo
(1995-March 30, 1998)
Logo:We see the black words "SAFFIRE" in a spaced out serif font and the words "CORPORATION" on a black box. A sapphire is shown replacing the line of the "A". The logo is surrounded by a purple glow.
Variant: On James Bond 007 for Game Boy, at the end of credits, the logo is greyscale on a white background.
FX/SFX: None, the credit roll.
Music/Sounds: None.
Availability: Seen on Saffire's first titles, Rampage World Tour,James Bond 007and They Call Me... The Skul. The former has it only in the corner, and the latter at the end of credits. Unfortunately this game can hardly be found now.
Editor's Note: None.
3rd Logo
(May 31, 1998-December 10, 2003)
Logo: The basic concept is a blue circular construction in the form of the letter "S", it has the gem attached to the hexagonal basement. Light shines from the gem. The white word "SAFFIRE" is below in various fonts, primarily the special corporate font. Animation variant depends on the game.
Variants:
Still:
FX/SFX: The logo forms, all known variants done in perfect CGI for the time and make sense.
Music/Sounds: Sounds of blast and flashing.
Availability: Uncommon. The standard non-animated version appeared on several games, such as Lego Bionicle for GBA and Bio FREAKS for all platforms. Also seen onBarbarianfor PS2 and Japanese GameCube, Game Boy Color titles like the European version ofThe Mask of Zorro.Other variants see above.
Editor's Note: None.
FX/SFX: None, the credit roll.
Music/Sounds: None.
Availability: Seen on Saffire's first titles, Rampage World Tour,James Bond 007and They Call Me... The Skul. The former has it only in the corner, and the latter at the end of credits. Unfortunately this game can hardly be found now.
Editor's Note: None.
2nd Logo
(April 30, 1998-September 19, 2000)
Logo: On a space background, a blue explosion occurs. Debris comes into the starfield, which then creates a silver circular construction in the form of the letter "S", it has the gem attached to the hexagonal basement. The light shines, and the debris disappears. We can see the black words "SAFFIRE" folding in with a blue glow.
Logo: On a space background, a blue explosion occurs. Debris comes into the starfield, which then creates a silver circular construction in the form of the letter "S", it has the gem attached to the hexagonal basement. The light shines, and the debris disappears. We can see the black words "SAFFIRE" folding in with a blue glow.
FX/SFX: The debris moving, the logo forming.
Variant: A short version of the logo exists. This time, the explosion/debris forms the "S", which then rotates, and then the debris then disappeared. The text then animates as usual, the light shines and the explosion forms the gem very faster.
Music/Sounds: A explosion and a choir theme.
Availability:The short version is seen on Bio F.R.E.A.K.S. for PlayStation. The long version is seen on ESPN MLS GameNight.
Editor's Note: None.
Music/Sounds: A explosion and a choir theme.
Availability:The short version is seen on Bio F.R.E.A.K.S. for PlayStation. The long version is seen on ESPN MLS GameNight.
Editor's Note: None.
3rd Logo
(May 31, 1998-December 10, 2003)
Logo: The basic concept is a blue circular construction in the form of the letter "S", it has the gem attached to the hexagonal basement. Light shines from the gem. The white word "SAFFIRE" is below in various fonts, primarily the special corporate font. Animation variant depends on the game.
Variants:
Still:
- Justice League (GBA): The logo is white and the text is bold.
- Tom Clancy's Rainbow Six (N64): The logo is placed over a night landscape.
- Thunderbirds (GBA): The word in plain font appears over the logo, which itself is white.
- Top Gear Rally (N64): The logo has different textures.
- 1998: Animaniacs: Ten Pin Alley (PS): Debris comes into the starfield and absorbs into the spinning Saffire logo, which then flashes blue.
- 2000-2001: Rainbow Six: Rogue Spear and Sarge's Heroes (PS): The action takes place in the nighty outskirts of castle-like building. The camera passes over the attacking gunman to the inert Saffire logo carved on the wall. Blue streak then hits the "S" and activates it into blue, the logo shines and explodes everything around. The blue-lighted space appears with the spinning "S". It becomes white (with a blue gem) and shines.
- 2004: Van Helsing (PS2): Ghostly grey logo, the letters fly in turn and place themselves upon the "S". The logo becomes blue for a moment and wobbles. Then the letters zoom-out.
- OnTom Clancy's Rainbow Sixon the Nintendo 64, the logo is on a space background.
FX/SFX: The logo forms, all known variants done in perfect CGI for the time and make sense.
Music/Sounds: Sounds of blast and flashing.
Availability: Uncommon. The standard non-animated version appeared on several games, such as Lego Bionicle for GBA and Bio FREAKS for all platforms. Also seen onBarbarianfor PS2 and Japanese GameCube, Game Boy Color titles like the European version ofThe Mask of Zorro.Other variants see above.
Editor's Note: None.
(December 1, 1998)
Logo: It's the same animation as the 2nd logo, but this time the debris formed the "S" faster. The debris then disappears, creating the Saffire logo. The words "SAFFIRE" appear first in 3D silver, then it flashes andn the text turns 2D. The light then blinks. The end result looks like the previous logo.
FX/SFX: Same as the 2nd logo.
Music/Sounds: Sounds of blast and flashing.
Availability: Seen on Animaniacs: Ten Pin Alley for PlayStation.
FX/SFX: Same as the 2nd logo.
Music/Sounds: Sounds of blast and flashing.
Availability: Seen on Animaniacs: Ten Pin Alley for PlayStation.
5th Logo
(December 1998-January 2000)
Logo: On a black background, we see a simplified version of the Saffire logo, but the text appears to be in solid in the style of the 2nd logo.
Variants:
Sometimes it was shared with other logos.
On Oddworld Adventures, the Saffire logo is solid and the text is in black.
A monochrome variant appears when playing Oddworld Adventures 2 for the original Game Boy in compatibility mode.
Variants:
Sometimes it was shared with other logos.
On Oddworld Adventures, the Saffire logo is solid and the text is in black.
A monochrome variant appears when playing Oddworld Adventures 2 for the original Game Boy in compatibility mode.
FX/SFX: None.
Music/Sounds: None.
Availability: The normal fullscreen logo appears on Billy Bob's Huntin'-a-Fishin' for Game Boy Color. It also appears on Oddworld Adventures for Game Boy, Catz, Dogz, Oddworld Adventures 2 and the U.S. version of The Mask of Zorro for Game Boy Color.
Editor's Note: None.
Music/Sounds: None.
Availability: The normal fullscreen logo appears on Billy Bob's Huntin'-a-Fishin' for Game Boy Color. It also appears on Oddworld Adventures for Game Boy, Catz, Dogz, Oddworld Adventures 2 and the U.S. version of The Mask of Zorro for Game Boy Color.
Editor's Note: None.
6th Logo
(October 31, 1999)
Logo: On a black background, we see the "S" logo from the previous logos, but this time in purple with a gold border. The logo rotates, and we see the words "SAFFIRE" in the same font as before.
FX/SFX: The logo rotating.
Music/Sounds: The opening theme of the game.
Availability: Seen on Top Gear Rally 2 for Nintendo 64.
FX/SFX: The logo rotating.
Music/Sounds: The opening theme of the game.
Availability: Seen on Top Gear Rally 2 for Nintendo 64.
Editor's Note: None.
7th Logo
(October 30, 2000-March 28, 2001)
Logo: The action takes place in the nighty outskirts of castle-like building. The camera passes over the attacking gunman to the inert Saffire logo carved on the wall. Blue streak then hits the "S" and activates it into blue, the logo shines and explodes everything around. The blue-lighted space appears with the spinning "S". It becomes white (with a blue gem) and shines.
Variant: On Rogue Spear for PlayStation, a human figure appears, while the logo is animating.
Variant: On Rogue Spear for PlayStation, a human figure appears, while the logo is animating.
FX/SFX: The camera moving.
Music/Sounds: Hollow ambient sounds, followed by two voices "Saffire" and "Can I play?"
Availability: Seen on two games Rainbow Six: Rogue Spear for PlayStation and Army Men: Sarge's Heroes for Dreamcast.
Music/Sounds: Hollow ambient sounds, followed by two voices "Saffire" and "Can I play?"
Availability: Seen on two games Rainbow Six: Rogue Spear for PlayStation and Army Men: Sarge's Heroes for Dreamcast.
8th Logo
(November 17, 2002)
Logo: On a black background, we see a plain version of the Saffire logo. The text "SAFFIRE" is in a larger font.
FX/SFX: None.
Music/Sounds: None.
Availability: Seen on Justice League for Game Boy Advance.
FX/SFX: None.
Music/Sounds: None.
Availability: Seen on Justice League for Game Boy Advance.
Editor's Note: None.
9th Logo
(May 6-August 10, 2004)
Logo: On a black background, we see the same Saffire logo from before. The text "SAFFIRE" appears in a different font beneath the "S" rather than from below.
9th Logo
(May 6-August 10, 2004)
Logo: On a black background, we see the same Saffire logo from before. The text "SAFFIRE" appears in a different font beneath the "S" rather than from below.
FX/SFX: None.
Music/Sounds: None.
Availability: Seen on Van Helsing, Thunderbirds and Around the World in 80 Days for Game Boy Advance.
Editor's Note: None.
Music/Sounds: None.
Availability: Seen on Van Helsing, Thunderbirds and Around the World in 80 Days for Game Boy Advance.
Editor's Note: None.
10th Logo
(May 6, 2004)
Logo: On a space background, we see the S logo from before rippling. The words "SAFFIRE" fly in turn and place themselves upon the "S". The logo becomes blue for a moment and wobbles. Then the letters zoom-out.
FX/SFX: The letters folding.
Music/Sounds: None.
Avaiability: Seen on Van Helsing for PlayStation 2 and Xbox.
Editor's Note: None.
FX/SFX: The letters folding.
Music/Sounds: None.
Avaiability: Seen on Van Helsing for PlayStation 2 and Xbox.
Editor's Note: None.